Mount & Blade II: Bannerlord. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews
Wow this took a while to put together 😂 I am so happy with this one, I really hope it helps you all to maximize your efficiency when it comes to that sweet The 200 denar limit a day is absolute BS because you can't even pay for an army anymore now, it's completely useless to own a workshop in the current state of affairs. Make caravan insted, buy cheep hogs butcher them for 2 pcs of meat and sell them for dubble the profit, most of the times in the same city.
30 infantry, 50 archers, 70 horse archers, 50 cavalry for a cavalry focused army. 80 Infantry, 100 archers, 20 cavalry for factions without horse archers if youre using faction troops only. I run 80/100/20 and it's solid. Skirmishing half the battlefield w archers then mopping them up is so satisfying.
Mount & Blade II: Bannerlord. AFAIK because there was a bug where wood workshops were making around 5k denars per day. That's kinda broken. #10. Karl V
I spent a fortune trying to start a rebellion on a stable town. I bought all the foods from one town and sold them to a nearby town. I bought all the foods, usually 15k-30k denars. This resulted to negative in food, then resulted to negative in prosperity, these affects security then loyalty. Sold them to nearby town but obviously to a lesser Brewery at Sanala seems to consistently put out >1,000 denars per day once Sanala reaches ~12,000 prosperity (tested in 1.4.0). Smithy also seemed to average around ~800 per day. That has to do more with a high prosperity than what the connected villages produce and what kind of workshop you pick.

Workshop support has been a regular request from the Bannerlord community ever since the game released on Steam early access in 2020, and it's one of several bells and whistles that TaleWorlds is

Best workshop's so far? :: Mount & Blade II: Bannerlord [EN] General Discussions. or may not be appropriate for viewing at work. By clicking View Page, you affirm that you are at least eighteen years old. Your preferences are configured to warn you when images may be sensitive.

Exactly, you make money by building a workshop for a good that is in demand made from a product that doesn't necessarily need to be cheap if the demand is high enough (though it helps) bobrossforPM. • 4 yr. ago. The one issue with making high demand workshops is you’d likely need to keep it supplied yourself.

Subscribe to downloadUseful Companions. Extends usefulness of companions adding new way for them to earn skill XP, to move them between your parties and many more features. Governors, Caravan leaders and many other roles are improved. First it will make companions, yours and those of the AI, earn XP when they do tasks out of fight, so it will It's a game mechanic. There are risks in investing money to buy a Workshop and consequences to be paid if a town falls. It's kind of hamfisted since it doesn't really present much risk to the late game player. By that time, that kind of economic loss is meaningless and it's just a time-sink to go buy another one.
Mount & Blade II: Bannerlord. Low income from Workshop. I have a workshop in Car Banseth. It is a Vinter, and so it should be making Wine from the large amount of Grapes that are produced by two of the linked settlements to Car Banseth. But having traveled back and forth across the lands, and then staying in Car Banseth for several days, the
Mount & Blade II: Bannerlord. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews The one with the most elite Troops is the best
You should not permanently lose workshops when war is declared. Discussion. In Warband you temporarily lost them until the war ended. Alongside the exorbitant prices for purchase and the dismal income you receive, this is another reason why Bannerlord's balance around the workshops isn't remotely fun or rewarding for the player. 138.
How do i get it to level 2. it does over time by selling stuff on the market i think. the way to push it is to buy the raw materials at a production village and sell it en-mass to the city you have that workshop in. The workshop then will buy the raw produce at low prices (as you have just flooded the market with it) and will sell for more of a

Subscribe to downloadTheLandOfSika. "The Land Of Sika" is a large-scale Mod based on Mount & Blade II: Bannerlord, which was developed and produced by Black Knight Studio. For more details about the module content, please continue to scroll down. Do not use any Mod (including Harmony, Lib, MCM etc. ) , just turn on "TheLandOfSika".

Description. This mod used to be a fairly large overhaul of workshop functionality. Since Taleworlds overhauled workshops themselves in 1.2+ this mod is not mostly a UI mod now. It keeps the UI changes it introduced but doesn't change workshop functionality anymore. Reporting Crashes: Install Butterlib and paste a crash report [staticdelivery
Same in X4. But in Bannerlord, war happens and changes so fast, your workshops don't have a chance to grow. Personally I think there needs to be fewer wars at one time. Plus there should be 3 states of diplomacy. 1) peace. 2) aggressive enemies but not all out war (no sieges, workshops and caravans are safe) 3) War.
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